

One of the biggest flaws in Elder Scrolls is the janky, uneventful combat system. If you like mushrooms, you'll love this scenery from Elder Scrolls Online. An idea for this could be helping someone find the Dwemer, or even helping the Dwemer themselves. In reintroducing the Dwemer, Bethesda should also add an interesting quest line about them. Whether that be interacting with the Dwemer or just getting more information on their disappearance, giving more information would make for an interesting story. Whether or not the Dwemer should be a playable race is debated by many fans, but most can agree it would be interesting to see more information on them. He also recommends a system where enemies recognize arrows rather than only recognizing the sound, eliminating the problems with Skyrim’s archery in stealth.Ī Dwemer ruin from Skyrim. From the Elder Scrolls Forum website, user “War” came up with a sneak system similar to the game “Thief,” with climbing through chimneys, scaling cliff-faces, and other sneak movements. Some fans have an idea of what to change to fix sneaking. You could shoot an arrow at someone and ten seconds later they’d deem it as “just the wind.” Elder Scrolls VI should fix this system, and add new stealth features to boost immersion and excitement. In Skyrim, the sneak system was outrageously overpowered.

Sneak in Skrim is notorious for being overpowered. In Skyrim on the other hand, the Stormcloaks and Imperials have extremely similar quests and battles, just changing which uniform you fight with.

In Fallout 4, for example, the Brotherhood, Minutemen, and Institute all have their own, unique quests and functions. In Elder Scrolls VI, we should see different quest lines for each faction, each having a unique style of gameplay. The Elder Scrolls is known for its many factions, but some, such as the Imperials and Stormcloaks from Skyrim, consist of almost the same structure and generally lack variety. Some people theorize that Elder Scrolls VI could take place in Argonia.
#WHERE TO MAKE SUGGESTIONS FOR THE ELDER SCROLLS VI SERIES#
In reality, though, any kind of change to Elder Scrolls VI’s intro story would add a lot more immersion and spice up the series overall. We could carry out an escape plan from our prison, or be a prisoner of politics, left in isolation on a remote island. So, Bethesda should look into something new to do with their intro format. We have no background and get to escape into a world to do what we please. In all Elder Scroll games, we’ve started as a prisoner. Here’s what Bethesda needs to do to make Elder Scrolls VI a good, enjoyable game for their fans.įrom the summerset DLC for Elder Scrolls Online, a beautiful city is built. Many fans have not been impressed by Bethesda’s recent games, leaving many to anticipate future releases, such as Elder Scrolls VI, to satisfy them.
